That's the gist of how Changelings play out in grand melee pvp Fomori/Drones/Possessed- some power balanced out with a lot of suck. Imagine Mages if Mages could only do Mage stuff on other Mages, and were mostly otherwise mortal. Invoking the Wyrd/ Creative Cantrip use can be wildly powerful when it works- emphasis on When, because banality makes it hard to affect other supernaturals/ mortals. Kuei-jin - like vampires but with some better powers (Demon Shintai).ī Tier: Vampires- good spread of combat powers, can really kick a lot of ass if they can move to strength (ie can drain blood from one victim to fight the next victim) Revenants- Tough, a lot of advantages similar to Vampires, with the added benefits of Wraith Arcanoi C Tier: Mummies- some powerful abilities, and their signature thing is being able to come back D Tier: Changelings- fragile. In straight combat, without gifts/disciplines in use, werewolves wipe the floor with everybody else. A Tier: Werewolves- shape-changing regenerating killing machines. Mages- in the long run, with sufficient prep time, Mages can do more than Demons or any other supernatural template. But they can do a lot, and more importantly, they can do it without racking up paradox, and they have their apocalyptic form abilities as well. Ultimately, demons can't go to the level of reality warping powers that Mages can achieve. Of course Oracles/Methuselahs/Earthbound are going to rock the world. My tier list is going to be from basic starting character builds.
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